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Post by squarehead42 on Sept 3, 2009 18:42:04 GMT -6
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Post by Delacreaux on Sept 3, 2009 21:45:39 GMT -6
I think: - 1 (Sleepyhead Rule)
- 2 ("No! My beloved peasant village!")
- 8 (Nominal Rule)
- some of 9 (The Compulsories)
- most of 17(Hey, I Know You, Three!)
- 14 (Garrett's Principle) for sure, maybe exempt in certain houses?
- Def 20 (Just Nod Your Head And Smile)
- 26 (Local Control Rule) is a staple of our game
- 27 (Nostradamus Rule)
- 28 (IDKFA)
- 29 (Indestructible Weapon Rule)
- 30 (Selective Paralysis)
- 31 (Bed Bed Bed)
- 34 (Zap!) for maybe one villain
- 49 (Maginot Line Rule)
- 52 (Insomnia Rule)
- 64 (Ayn Rand's Revenge)
- 69 (Fifth Law of Travel) except for maybe a vehicle or two
- for 70 (Sixth Law of Travel) I think one of each
- 79 (Xenobiology Rule)
- for 85 (Dungeon Design 301) maybe in addition to the other puzzles, we confuse the players with some Engrish here
- 98 (Experience Not Required)
- 99 (Law of Reverse Evolution (Zeboim Principle))
- 101 (Law of Productive Gullibility (Ruby Rule))
- 102 (Perversity Principle)
- 108 (You Do Not Talk About Fight Club)
- 115 (Law of Scientific Gratification)
- 120 (Little Nemo Law)
- 123 (Missing Master Corollary (Sabin Rule)) is the basis for most of our elite class/ultimate weapon quests
- 128 (First Law of Fashion) and 129 (Second Law of Fashion)
- 135 (Pinch Hitter Rule)
- 136 (Dealing With Beautiful Women, Part 1 (Yuffie Rule)) and 137 (Dealing With Beautiful Women, Part 2 (Rouge Rule))
- 141 (Guards! Guards! (or, Lindblum Full Employment Act))
- 144 (Materials Science 101)
- 148 (Gender Equality, Part 1 (Feena Rule))
- 153 ("Mommy, why didn't they just use a Phoenix Down on Aeris?")
- 155 (Evil May Live Forever, But It Doesn't Age Well)
- 160 (Good Is Bad, Baby!)
- 163 (All The Time In The World (Rinoa Rule))
- 166 (Key Item Rule) and 167 (The Law of Inverse Practicality (Key Item Corollary))
- 174 (Flow of Goods Rule)
- 183 (Adam Smith's Revenge)
- 192 (Know Your Audience (Vyse Rule))
Just for a start ;D I think we can use 88 (Edison's Lament) against people who expect to have to flip all switches, levers, etc. The Compulsories There's always a fire dungeon, an ice dungeon, a sewer maze, a misty forest, a derelict ghost ship, a mine, a glowing crystal maze, an ancient temple full of traps, a magic floating castle, and a technological dungeon. Hey, I Know You, Three! Furthermore, expect to encounter most of the following obligatory non-player chararcters (NPCs): * The townsperson or crewmember who wanders aimlessly in circles and never quite gets where he is going. * Hilariously incompetent or cowardly soldiers. * The NPC who has a crush on another NPC and can't quite work up the nerve to tell him or her, so instead tells every other person who wanders by about it at great length. * A group of small children playing hide-and-seek. * The wise and noble captain/king/high priest. * The wise and noble captain/king/high priest's splutteringly evil second-in-command. Nobody, including the hero, will notice the second's constant, crazed scheming until the moment when he betrays everyone to the forces of badness. * The NPC who is obsessed with his completely mundane job and witters on endlessly about how great it is. He's so thrilled by it that he wants to share it with everyone he sees, so given a quarter of a chance he'll make you do his job for him. * The (adult) NPC who has nothing better to do than play kids' games with passersby. * The group of young women who have formed a scarily obsessive fan club for one of your female party members.
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